Hello there, I'm Lee Jia Keat; just a guy who likes to code.
I enjoy building and experimenting with technology, and I love developing software, particularly, games.
Aside from being a typical tech bro, I also enjoy working with Blender, and aspire to one day create my own characters and worlds that inspire others through technical art.
Most of my recent work has been with the Unity game engine, but I have also worked on custom engines written in C++ (OpenGL), with tiny dabblings in Vulkan, WebGPU and ThreeJS.
Proud alumni of the DigiPen Institute of Technology (Singapore).
Articles
2025
May 1
Saving and Loading in Unity: Serialization 101
May 1
Remember that one multiplayer clicker game?
Apr 29
Learning About Aesthetics with Frutiger Aero
Apr 20
Unit Testing in Unity
Apr 10
Modals and Menus using Unity UI Toolkit
Apr 9
Gamified Task Tracker
Mar 27
Let's talk about LinkedIn
Mar 27
AI as a tool for direction
Mar 27
How I became a Software Engineer
Mar 25
Being bored is actually pretty good for you
Mar 22
Kawase Dual Filter Blur
Mar 22
Fake Rope Physics for Overlay Canvas UI
Mar 19
Curry Cheese Risotto
Mar 19
Inspirations
Mar 16
Interdisciplinary Fields
Mar 15
Why I love the Publisher-Subscriber Pattern
Mar 14
Trying to Imitate the Genshin Weapon Disappearing Effect
Mar 14
Portfolio websites
Mar 14
Learning to make a Simple Procedural Skybox in Unity URP
Feb 4
WebGPU on a Discord activity